Curriculum modules in support of tabletop cybersecurity games

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Authors
Coria, Jose Calderon
Subjects
Cyber Security Education, Lesson Plans, Digital Assets, Social Engineering, Hackers, Non-Digital Computer Security Games, Cyber Security Concepts
Advisors
Gondree, Mark
Peterson, Zachary
Date of Issue
2013-09
Date
Sep-13
Publisher
Monterey, California: Naval Postgraduate School
Language
Abstract
The number of bachelor degrees in computer science has continued to decline over the past decade. These trends similarly affect cyber security sub-discipline of computer science. The non-digital computer security board game [d0x3d!] aims to teach cyber security concepts to a young, non-CS audience, to increase interest in the subject, and have a positive effect on computer science education. We develop curriculum modules in the form of lesson plans to complement this game. This demonstrates how the game can be used in an academic setting to scaffold instruction that introduces security concepts to K-12 audiences, more formally.
Type
Thesis
Description
Series/Report No
Department
Computer Science
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NPS Report Number
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Distribution Statement
Approved for public release; distribution is unlimited.
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
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