Beyond viewpoint: X3D camera nodes for digital cinematography
dc.contributor.author | Weekley, Jeffrey D. | |
dc.contributor.author | Brutzman, Don | |
dc.contributor.department | MOVES Institute | |
dc.date.accessioned | 2013-09-04T21:07:39Z | |
dc.date.available | 2013-09-04T21:07:39Z | |
dc.date.issued | 2009-06 | |
dc.description | The article of record as published may be located at http://dx.doi.org/10.1145/1559764.1559776 | en_US |
dc.description.abstract | This paper describes four candidate X3D extension nodes: Camera, Shot, Movement and OffineRendering. An X3D lexicon for camera movements is defined so that individuals directing virtual cameras in X3D can directly apply terms that film directors and cinematographers understand. This approach greatly simplifies the technical tasks involved in crreating precise camera animations and setting up still images for digital photography. Further, candidate methods are examined for implementing Depth of Field for focus control. Moving beyond the typical clumsiness of Viewpoint control can enable authors to create compelling still and moving images from X3D scenes. | en_US |
dc.identifier.citation | Web3D 2009 | |
dc.identifier.uri | https://hdl.handle.net/10945/35899 | |
dc.publisher | Association for Computing Machinery (ACM) | |
dc.subject.author | X3D graphics | en_US |
dc.subject.author | camera movement | en_US |
dc.subject.author | viewpoint | en_US |
dc.subject.author | depth of field | en_US |
dc.subject.author | field of view | en_US |
dc.subject.author | digital photography | en_US |
dc.subject.author | offline rendering | en_US |
dc.subject.author | machinima | en_US |
dc.title | Beyond viewpoint: X3D camera nodes for digital cinematography | en_US |
dc.type | Article | |
dspace.entity.type | Publication |