Beyond viewpoint: X3D camera nodes for digital cinematography

dc.contributor.authorWeekley, Jeffrey D.
dc.contributor.authorBrutzman, Don
dc.contributor.departmentMOVES Institute
dc.date.accessioned2013-09-04T21:07:39Z
dc.date.available2013-09-04T21:07:39Z
dc.date.issued2009-06
dc.descriptionThe article of record as published may be located at http://dx.doi.org/10.1145/1559764.1559776en_US
dc.description.abstractThis paper describes four candidate X3D extension nodes: Camera, Shot, Movement and OffineRendering. An X3D lexicon for camera movements is defined so that individuals directing virtual cameras in X3D can directly apply terms that film directors and cinematographers understand. This approach greatly simplifies the technical tasks involved in crreating precise camera animations and setting up still images for digital photography. Further, candidate methods are examined for implementing Depth of Field for focus control. Moving beyond the typical clumsiness of Viewpoint control can enable authors to create compelling still and moving images from X3D scenes.en_US
dc.identifier.citationWeb3D 2009
dc.identifier.urihttps://hdl.handle.net/10945/35899
dc.publisherAssociation for Computing Machinery (ACM)
dc.subject.authorX3D graphicsen_US
dc.subject.authorcamera movementen_US
dc.subject.authorviewpointen_US
dc.subject.authordepth of fielden_US
dc.subject.authorfield of viewen_US
dc.subject.authordigital photographyen_US
dc.subject.authoroffline renderingen_US
dc.subject.authormachinimaen_US
dc.titleBeyond viewpoint: X3D camera nodes for digital cinematographyen_US
dc.typeArticle
dspace.entity.typePublication
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