Realistic Fireteam Movement in Urban Environments

dc.contributor.authorDarken, Christian J.
dc.contributor.authorMcCue, Daniel
dc.contributor.authorGuerrero, Michael
dc.contributor.corporateNaval Postgraduate School (U.S.)
dc.contributor.departmentComputer Science (CS)
dc.contributor.otherMOVES Institute
dc.date2010
dc.date.accessioned2013-09-25T22:58:02Z
dc.date.available2013-09-25T22:58:02Z
dc.date.issued2010
dc.descriptionProceedings of AIIDE 2010. Best Paper award.en_US
dc.description.abstractRealistic simulations of the movement of infantry in urban enviroments with 3D models and at interactive rates is of wide and enduring interest. Many video games have attempted it, and military simulations are increasingly doing the same. Previous attempts have fallen short in two areas: properly coordinating movement, and adequate modeling of the detection of hostile targets. Novel algorithms to simulate fireteam movement and visual scanning appropriate to urban environments are described. Measurements of the computational performance of the most expensive components of the approach are provided.en_US
dc.identifier.urihttps://hdl.handle.net/10945/36622
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.en_US
dc.titleRealistic Fireteam Movement in Urban Environmentsen_US
dspace.entity.typePublication
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