Wireless communications infrastructure for collaboration in common space

dc.contributor.advisorBlais, Curtis
dc.contributor.advisorWeekley, Jeffrey
dc.contributor.authorMetingu, Kivanc
dc.contributor.corporateNaval Postgraduate School (U.S.)
dc.contributor.departmentComputer Science (CS)
dc.dateMarch 2004
dc.date.accessioned2012-03-14T17:32:01Z
dc.date.available2012-03-14T17:32:01Z
dc.date.issued2004-03
dc.description.abstractModern technology is making virtual environments a part of daily life. However, some constraints about the usage of virtual environments, such as the need for high performance and well-configured computers, prevent users from accessing virtual environments in some places other than special computer rooms. Mobile devices may be used to solve this limitation in a virtual environment. The remote-control approach to access virtual worlds on the Internet or on a corporate network is a new concept that opens new doors to users. First step of this approach is already in use, such as games implemented for mobile devices using the screen of a mobile device as display, and has given satisfying results for some users. This research will take the user, who not only wants to be mobile but also does not want to sacrifice high resolution textures and complex models, closer to his/her goal. Mobile devices provide mobility to the user, but sacrifice not only the reality of the virtual environments but also screen size, which is very important for visibility of complex virtual environments. The hybrid approach with wireless internet connection by using mobile devices as remote control gives the user the advantages of mobility over desktop PCs. On the other hand, the realism provided by high-quality PCs on the server side exceeds the capabilities of mobile devices.en_US
dc.description.distributionstatementApproved for public release; distribution is unlimited.
dc.description.serviceLieutenant Junior Grade, Turkish Navyen_US
dc.description.urihttp://archive.org/details/wirelesscommunic109451478
dc.format.extentxiv, 51 p. : ill.en_US
dc.identifier.urihttps://hdl.handle.net/10945/1478
dc.publisherMonterey, CA; Naval Postgraduate Schoolen_US
dc.rightsCopyright is reserved by the copyright owner.en_US
dc.subject.authorWirelessen_US
dc.subject.authorWireless Ethernet 802.11en_US
dc.subject.authorBluetoothen_US
dc.subject.authorCollaborationen_US
dc.subject.authorMobile devicesen_US
dc.subject.authorRemote controlen_US
dc.subject.authorVirtual environmenten_US
dc.subject.authorX3Den_US
dc.subject.authorVRMLen_US
dc.subject.authorChess gameen_US
dc.subject.authorPocket PC Cortonaen_US
dc.subject.authorMobilityen_US
dc.subject.authorRealityen_US
dc.subject.authorJava applicationen_US
dc.subject.authorWeb servicesen_US
dc.subject.lcshWireless communication systemsen_US
dc.subject.lcshEthernet (Local area network system)en_US
dc.subject.lcshBluetooth technologyen_US
dc.subject.lcshRemote controlen_US
dc.titleWireless communications infrastructure for collaboration in common spaceen_US
dc.typeThesisen_US
dspace.entity.typePublication
etd.thesisdegree.disciplineComputer Scienceen_US
etd.thesisdegree.grantorNaval Postgraduate Schoolen_US
etd.thesisdegree.levelMastersen_US
etd.thesisdegree.nameM.S. in Computer Scienceen_US
etd.verifiednoen_US
relation.isDepartmentOfPublication67864e54-711d-4c0a-a6d4-439a011f2bd1
relation.isDepartmentOfPublication.latestForDiscovery67864e54-711d-4c0a-a6d4-439a011f2bd1
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