Development of a virtual environment for catapult launch officers
dc.contributor.advisor | Sciarini, Lee | |
dc.contributor.advisor | Kolsch, Mathias | |
dc.contributor.author | Korzatkowski, Jeffrey | |
dc.contributor.department | Computer Science | |
dc.contributor.department | Computer Science | en_US |
dc.date | March 2015 | |
dc.date.accessioned | 2015-05-06T19:17:45Z | |
dc.date.available | 2015-05-06T19:17:45Z | |
dc.date.issued | 2015-03 | |
dc.description.abstract | Aircraft carriers are the centerpiece of the United States Navy. The primary weapon system of the aircraft carrier is the attached airwing and the combat power provided by its various aircraft. The airwing is only effective while airborne and thus dependent on the skill and training of a small number of launch officers known as shooters. Shooter training is accomplished on-the-job and often requires the launch officers to go underway on different aircraft carriers, at the expense of their parent command, in order to complete their qualifications. This thesis addresses the lack of alternative environments available for shooters to hone their skills. The results of a job task analysis provide insight into the skills required to perform the duties of a launch officer. Analysis of the data gathered from the job task analysis produced a flowchart that can be represented as a finite state machine and then reproduced in a virtual environment. A virtual environment was then created utilizing current virtual reality hardware and software to faithfully re-create an environment that presented the required attributes and scenarios to accomplish the tasks of a launch officer. This thesis yields a low-cost, portable, and safe alternative environment for shooters to perform the skills required for their training. | en_US |
dc.description.distributionstatement | Approved for public release; distribution is unlimited. | |
dc.description.service | Lieutenant Commander, United States Navy | en_US |
dc.description.uri | http://archive.org/details/developmentofvir1094545210 | |
dc.identifier.uri | https://hdl.handle.net/10945/45210 | |
dc.publisher | Monterey, California: Naval Postgraduate School | en_US |
dc.rights | This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States. | en_US |
dc.subject.author | Virtual Reality | en_US |
dc.subject.author | Catapult Launch Officer | en_US |
dc.subject.author | Flight Deck | en_US |
dc.subject.author | Training in Virtual Environments | en_US |
dc.subject.author | Transfer of Training | en_US |
dc.title | Development of a virtual environment for catapult launch officers | en_US |
dc.type | Thesis | en_US |
dspace.entity.type | Publication | |
etd.thesisdegree.discipline | Computer Science | en_US |
etd.thesisdegree.grantor | Naval Postgraduate School | en_US |
etd.thesisdegree.level | Masters | en_US |
etd.thesisdegree.name | Master of Science in Computer Science | en_US |
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