UNDERSTANDING MOTIVATIONAL FACTORS OF PROBLEMATIC VIDEO GAMING IN THE USMC

dc.contributor.advisorMatsangas, Panagiotis
dc.contributor.authorOrpilla, Edrie John C.
dc.contributor.departmentOperations Research (OR)
dc.contributor.secondreaderShattuck, Nita L.
dc.date.accessioned2022-11-17T20:55:09Z
dc.date.available2022-11-17T20:55:09Z
dc.date.issued2022-09
dc.description.abstractThe goals of this thesis were to assess the prevalence of problematic video gaming within the United States Marine Corps (USMC), identify the motivational factors that lead Marines to engage in video gaming, assess the effects of video gaming on Marines’ lives, and investigate whether Marines use video gaming as a maladaptive coping mechanism. Survey data (n = 1,098 Marines) were collected from three USMC commands. In total, 847 Marines (91%) reported playing video games. Recreation and coping with stress were the most frequently reported motivational factors for playing video games. Most gamers (91%) reported playing video games while at home/off duty. In contrast, 20% of gamers reported playing video games while on duty/in port and 36% reported playing video games while underway/deployed. In our sample, five Marines (2%) were classified as disordered gamers. Disordered gamers reported using dysfunctional coping styles more frequently than the rest of gamers. Disordered gamers reported more severe symptoms of depression and anxiety, higher levels of loneliness, elevated daytime sleepiness, and more symptoms suggestive of heavy drinking. These findings led to three recommendations: a) educate Marines on the risks of problematic video gaming and the factors associated with gaming addiction, b) educate Marines on sleep hygiene practices, and c) implement strategies to mitigate the effects of problematic video gaming.en_US
dc.description.distributionstatementApproved for public release. Distribution is unlimited.en_US
dc.description.serviceLieutenant Junior Grade, United States Navyen_US
dc.description.sponsorshipNaval Postgraduate School, Monterey, CA 93940en_US
dc.identifier.curriculumcode360, Operations Analysis
dc.identifier.thesisid36726
dc.identifier.urihttps://hdl.handle.net/10945/71084
dc.publisherMonterey, CA; Naval Postgraduate Schoolen_US
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.en_US
dc.subject.authorADSMen_US
dc.subject.authorIGDen_US
dc.subject.authorDSM-5en_US
dc.subject.authorDSMen_US
dc.subject.authoractive-duty service memberen_US
dc.subject.authorInternet Gaming Disorderen_US
dc.subject.authorDiagnostic and Statistical Manual of Mental Disorders 5th editionen_US
dc.subject.authorDiagnostic and Statistical Manual of Mental Disordersen_US
dc.titleUNDERSTANDING MOTIVATIONAL FACTORS OF PROBLEMATIC VIDEO GAMING IN THE USMCen_US
dc.typeThesisen_US
dspace.entity.typePublication
etd.thesisdegree.disciplineOperations Researchen_US
etd.thesisdegree.grantorNaval Postgraduate Schoolen_US
etd.thesisdegree.levelMastersen_US
etd.thesisdegree.nameMaster of Science in Operations Researchen_US
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