Networking Large-Scale Virtual Environments
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Authors
Zyda, Michael J.
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Date of Issue
1996
Date
1996
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Abstract
The virtual environment research community is focusing on the human-computer interaction model for fully-articulated 3D humans in the networked virtual environment. As that works moves forward, there is the desire to internetwork large numbers of players. The NPSNET Research Group is in the forefront of that work and is focusing on the network and software architecture necessary to support large scale VEs. This paper presents a look at our multicasting and applications layer protocol research.
Type
Conference Paper
Description
Proceedings of Computer Animation ‘96, 3- 4 June 1996, Geneva, Switzerland, IEEE Computer Society Press, pp. 1-4. (an earlier version of this paper also appeared in the Proceedings of the Second International Conference on the Military Applications of Synthetic Environments and Virtual Reality, Stockholm, Sweden, 6-8 December 1995, pp. 119-125.)
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Citation
Zyda, Michael J. “Networking Large-Scale Virtual Environments,” Proceedings of Computer Animation ‘96, 3- 4 June 1996, Geneva, Switzerland, IEEE Computer Society Press, pp. 1-4. (an earlier version of this paper also appeared in the Proceedings of the Second International Conference on the Military Applications of Synthetic Environments and Virtual Reality, Stockholm, Sweden, 6-8 December 1995, pp. 119-125.)
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This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.