A Game-Theoretic Model for Defense of an Oceanic Bastion Against Submarines

Loading...
Thumbnail Image
Authors
Brown, Gerald
Kline, Jeff
Thomas, Adam
Washburn, Alan
Wood, Kevin
Subjects
Advisors
Date of Issue
2011
Date
2011
Publisher
Language
Abstract
We develop a game-theoretic model called BASTION to guide the employment of antisubmarine warfare (ASW) platforms such as ships and aircraft that are defending a stationary oceanic bastion from attack by hostile submarines. The model is an example of a two-person zero-sum game with some additional variables (ship locations) that are under the control of the maximizing defender, but known to the minimizing attacker. The attacker, knowing the ship locations, but not the locations of other platforms such as aircraft, must select a path to the bastion. The probability of detecting the attacker as it follows this path is the objective shared by the opponents.
Type
Article
Description
Military Operations Research, 16(4), pp. 25-40.
The article of record as published may be located at http://dx.doi.org/10.5711/1082598316425
Series/Report No
Department
Operations Research (OR)
Organization
Identifiers
NPS Report Number
Sponsors
Funder
Format
Citation
Brown, G., Kline, J., Thomas, A., Washburn, A., and Wood, K., 2011, "A Game-Theoretic Model for Defense of an Oceanic Bastion Against Submarines," Military Operations Research, 16(4), pp. 25-40.
Distribution Statement
Rights
defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
Collections