Developing highly predictable system behavior in real-time battle-management software
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Authors
Michael, James Bret
Subjects
Battles.
Military art and science.
Combat.
Systems software.
Military art and science.
Combat.
Systems software.
Advisors
Date of Issue
2003
Date
2003
Publisher
Monterey, California. Naval Postgraduate School
Language
Abstract
Given that battle-management solutions in system-of-systems environment are separately designed and developed on various operating platforms in different languages, predicting battle-management behavior of system-of-systems is not possible. As a rule, battle-management is executed at the system level rather than the desired system-of-systems level. Typically, C4 systems are non-real-time systems. Traditionally, weapon systems are real-time systems. If we are to match the performance of weapon systems and avoid the negative impact of forcing synchronization of battle manager software with weapon systems for messaging, then we must develop the battle manager as real-time software. We advocate the development of battle-management software as a real-time set of system functionality that addresses warfighter usage. To achieve the level of desired predictable battle-management behavior, we maintain that it is essential to develop a formal representation that captures the desired battle manager system behavior and test the formal representation against the expected battle-management properties. Furthermore, we assert that it is critical to develop the battle manager as a real-time software-intensive system to ensure the schedulability of battlemanagement tasks and provide for concurrent execution of such tasks where applicable.
Type
Technical Report
Description
Series/Report No
Department
Computer Science
Organization
Missile Defense Agency (U.S.)
Identifiers
NPS Report Number
NPS-CS-03-006
Sponsors
Funder
Format
46 p.: ill.;28 cm.
Citation
Distribution Statement
Approved for public release; distribution is unlimited.