virtual reality transfer protocol (vrtp) Design Rationale

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Authors
Bruntzman, Don
Zyda, Mike
Watsen, Kent
Macedonia, Mike
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Date of Issue
1997-06
Date
June 18-20, 1997
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Abstract
The capabilities of the Virtual Reality Modeling Language (VRML) permit building large-scale virtual environments (LSVEs) using the Internet and the World Wide Web. However the underlying network support provided by the hypertext transfer protocol (http) is insufficient for LSVEs. Additional capabilities for lightweight peer-to-peer communications and network monitoring need to be combined with the client-server capabilities of http. To accomplish this task, we present a detailed design rationale for the virtual reality transfer protocol (vrtp). vrtp is designed to support VRML in the same manner as http was designed to support HTML. Since vrtp must be highly optimized on individual desktops and across the Internet, a Cyberspace Backbone (CBone) is also needed for vrtp development and testing. vrtp appears to be a necessary next step in the deployment of all-encompassing interactive internetworked 3D worlds.
Type
Conference Paper
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Description
Two documents attached: Conference paper and workshop brief.
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Computer Science (CS)
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Citation
Presented at Workshops on Enabling Technology: Infrastructure for Collaborative Enterprises (WET ICE): Sharing a Distributed Virtual Reality, Massachusetts Institute of Technology, Cambridge Massachusetts, June 18-20 1997.
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This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
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