virtual reality transfer protocol (vrtp) Design Rationale
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Authors
Bruntzman, Don
Zyda, Mike
Watsen, Kent
Macedonia, Mike
Subjects
Advisors
Date of Issue
1997-06
Date
June 18-20, 1997
Publisher
Language
Abstract
The capabilities of the Virtual Reality Modeling
Language (VRML) permit building large-scale virtual
environments (LSVEs) using the Internet and the World
Wide Web. However the underlying network support
provided by the hypertext transfer protocol (http) is
insufficient for LSVEs. Additional capabilities for
lightweight peer-to-peer communications and network
monitoring need to be combined with the client-server
capabilities of http. To accomplish this task, we present a
detailed design rationale for the virtual reality transfer
protocol (vrtp). vrtp is designed to support VRML in the
same manner as http was designed to support HTML. Since
vrtp must be highly optimized on individual desktops and
across the Internet, a Cyberspace Backbone (CBone) is also
needed for vrtp development and testing. vrtp appears to be
a necessary next step in the deployment of all-encompassing
interactive internetworked 3D worlds.
Type
Conference Paper
Presentation
Presentation
Description
Two documents attached: Conference paper and workshop brief.
Series/Report No
Department
Computer Science (CS)
Organization
Identifiers
NPS Report Number
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Citation
Presented at Workshops on Enabling Technology: Infrastructure for Collaborative Enterprises (WET ICE): Sharing a
Distributed Virtual Reality, Massachusetts Institute of Technology, Cambridge Massachusetts, June 18-20 1997.
Distribution Statement
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.