Influencing gameplay in support of early synthetic prototyping studies

dc.contributor.advisorDarken, Rudolph
dc.contributor.advisorVogt, Brian
dc.contributor.authorRoss, Douglas J.
dc.contributor.departmentComputer Scienceen_US
dc.date16-Jun
dc.date.accessioned2016-08-02T19:34:01Z
dc.date.available2016-08-02T19:34:01Z
dc.date.issued2016-06
dc.description.abstractEarly Synthetic Prototyping (ESP) is a concept being developed by the Army Capabilities Integration Center (ARCIC) to utilize a game environment and crowdsourcing techniques to receive end-user feedback on proposed acquisition programs early in the concept development stage. To be effective, ESP will need soldiers to participate, both to produce data and to interact with the game environment in such a way that the data is meaningful. This study proposed a methodology for creating scoring algorithms and examined its ability to influence player behavior and enjoyment. A group of students and faculty from the Naval Postgraduate School executed two scenarios in a VBS3 game environment. A scoring algorithm was applied to one scenario and data collected to determine the effect on player behavior and motivation. The study found qualitative evidence that scoring mechanisms enhanced enjoyment and could influence desired behavior. However, quantitative data was not statistically significant to demonstrate a corresponding effect on gameplay. The results of this preliminary work can be used to support future studies on how to utilize scoring algorithms to support ESP research.en_US
dc.description.distributionstatementApproved for public release; distribution is unlimited.
dc.description.serviceMajor, United States Armyen_US
dc.description.urihttp://archive.org/details/influencinggamep1094549373
dc.identifier.urihttps://hdl.handle.net/10945/49373
dc.publisherMonterey, California: Naval Postgraduate Schoolen_US
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.en_US
dc.subject.authorEarly Synthetic Prototypingen_US
dc.subject.authoracquisitionen_US
dc.subject.authorvideo gamesen_US
dc.subject.authorcrowdsourcingen_US
dc.subject.authorEngineering Resilient Systemsen_US
dc.subject.authorscience and technologyen_US
dc.subject.authorgame environmenten_US
dc.titleInfluencing gameplay in support of early synthetic prototyping studiesen_US
dc.typeThesisen_US
dspace.entity.typePublication
etd.thesisdegree.disciplineModeling, Virtual Environments, and Simulation Institute (MOVES)en_US
etd.thesisdegree.grantorNaval Postgraduate Schoolen_US
etd.thesisdegree.levelMastersen_US
etd.thesisdegree.nameMaster of Science in Modeling, Virtual Environments, and Simulation (MOVES)en_US
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