NPSNET: Real-time Vehicle Collisions, Explosions and Terrain Modifications

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Authors
Zyda, Michael J.
Osborne, William D.
Monahan, James G.
Pratt, David R.
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Date of Issue
1993-01
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Abstract
The Graphics and Video Laboratory of the Naval Postgraduate School (NPS) is in the process of constructing a three dimensional (3D) virtual world called NPSNET [Zyda91]. NPSNET is a low-cost, commercial workstationbased 3D visual simulator that utilizes SIMNET terrain databases and networking [Garv88]. NPSNET is programmed utilizing off-the-shelf SGI IRIS graphics workstation, rather than the platform specific nodes of SIMNET. Part of the work in constructing the NPSNET world is detecting and resolving collisions in real-time. Such collision detection and resolution has been accomplished and integrated into the latest version of NPSNET, NPSNET-2. The detection of vehicle- weapon, vehicle-vehicle and vehicle-stationary nonvehicle collisions is performed throughout the virtual world.
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Article
Description
In The Journal of Visualization and Computer Animation, Vol. 4, No. 1, 1993, pp. 13-24.
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Computer Science (CS)
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This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
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