SOLVING REWARD-COLLECTING PROBLEMS WITH UAVS AGAINST THE STOCHASTIC ADVERSARY THROUGH REINFORCEMENT LEARNING AND ONLINE OPTIMIZATION

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Authors
Liu, Yixuan
Advisors
Yoshida, Ruriko
Second Readers
Atkinson, Michael P.
Subjects
reinforcement learning
agent-based environment
online optimization
reward-based game
UAV flight pattern
Deep Q-Learning
Date of Issue
2021-03
Date
Publisher
Monterey, CA; Naval Postgraduate School
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Abstract
Unmanned autonomous vehicles (UAV) have made significant contributions to reconnaissance and surveillance missions in past U.S. military campaigns. As the prevalence of UAVs increases, there have also been improvements in counter-UAV technology that make it difficult for UAVs to successfully obtain valuable intelligence within an area of interest. Hence, it has become important that modern UAVs can accomplish their missions while maximizing their chances of survival. In this work, we specifically study the problem of identifying a short path from a designated start to a goal, while collecting all rewards and avoiding adversaries that move randomly on the grid. We present a comparison of two methods to solve this problem: a Deep Q-Learning model and an online optimization framework. Our computational experiments, designed using simple grid-world environments with random adversaries, showcase how these approaches work and compare them in terms of performance, accuracy, and computational time.
Type
Thesis
Description
Series/Report No
Department
Operations Research (OR)
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Distribution Statement
Approved for public release. distribution is unlimited
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
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