Building a Game to Educate Senior Officers in Counter-Piracy
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Authors
McDowell, Perry
Johnson, R. Erik
Freeman, Jared
Roberts, Matthew
Horn, Zachary
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Date of Issue
2011
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Abstract
The MOVES Institute and Aptima, Inc., teamed to create a game for use at the Navy’s Surface Warfare Officers
School (SWOS). SWOS will use the game in the Prospective Commanding Officers (PCOs) class to teach as well
as evaluate students in counter-piracy procedures.
Building an effective game for learning in the counter-piracy domain provided many challenges. SWOS wanted the
game to assess students in ambiguous areas where there was not necessarily one correct answer. The game also
needed to stress the students by putting them into positions where the book did not provide definitive guidance.
Additionally, the game needed to evaluate the students’ performance in the game, since SWOS does not have
enough instructors to observe the students playing the game. Finally, the game had to be easy to modify after
delivery so that SWOS could update the game as changes occurred in tactics and procedure
This paper describes the procedure used to create the game, the game itself, the performance measure system used to
evaluate the students and provide feedback, and the tools created to allow easy modification of the game in the
future.
Type
Article
Description
Interservice /Industry Training, Simulation, and Education Conference (I/ITSEC) 2011, Paper No. 11353
Series/Report No
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MOVES Institute
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This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.