Virtual reality and spatial ability

Loading...
Thumbnail Image
Authors
Kaufmann, Hannes
Rizzo, Skip
Kim, Gerard Jounghyun
Darken, Rudolph P.
Astur, Robert
Tendick, Frank
Subjects
Advisors
Date of Issue
2005-08-15
Date
Publisher
IEEE
Language
Abstract
VR technology provides unique assets for assessing, training and rehabilitating spatial abilities. Its capacity for creating, presenting, and manipulating dynamic three-dimensional (3D) objects and environments in a consistent manner enables the precise measurement of human interactive performance with these stimuli. VE spatial ability testing and training systems may provide ways to target cognitive processes beyond what exists with methods relying on 2D pencil and paper representations of 3D objects (or methods using actual real objects) that are typically found with traditional tools in this area. Traditional methods are often limited by poor depth, motion, and 3D cues needed for proper stimulus delivery. In addition they have limited capacity for the precise measurement of responses. VR offers the potential to address these variables in an ecologically valid manner (functional simulations) without the loss of experimental control common with naturalistic studies in this area relying on observational methods.
Type
Article
Description
Published in: IEEE Proceedings. VR 2005. Virtual Reality, 2005
The article of record as published may be found at http://dx.doi.org/10.1109/VR.2005.1492805
Department
Identifiers
NPS Report Number
Sponsors
Funding
Format
2 p.
Citation
Kaufmann, Hannes, et al. "Virtual reality and spatial ability." null. IEEE, 2005.
Distribution Statement
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
Collections