Using open source software in visual simulation development
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Authors
Salvatore, Ricardo Brigatto
Subjects
Advisors
Darken, Rudolph
Date of Issue
2005-09
Date
Publisher
Monterey, California. Naval Postgraduate School
Language
Abstract
The convergence between personal computer-based games and virtual environments technologies dramatically reduced development costs and potentially increased the use of the technology in training activities. Using open source/free software tools in the process can expand these possibilities, resulting in even greater cost reduction and allowing the flexibility needed in a training environment. This thesis presents a configuration and architecture to be used when developing training visual simulations using both personal computers and open source tools. Aspects of the requirements needed in a visual simulation development, processes to develop an application and issues related to the use, licensing and selection of open source/free software are analyzed to identify their limitations and possibilities. This architecture was tested by developing a small visual simulation. The tools and engine used are presented to enable any future project applying open source software to follow similar procedures.
Type
Thesis
Description
Series/Report No
Department
Department of Computer Science
Organization
Naval Postgraduate School
Identifiers
NPS Report Number
Sponsors
Funder
Format
xvi, 85 p. : col. ill. ;
Citation
Distribution Statement
Approved for public release; distribution is unlimited.