Applying Gaming Technology to Tomahawk Mission Planning and Training

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Authors
Doris, Ken
Larkin, Mark
Silvia, David
McDowell, Perry
Subjects
Computer Game Engine
3D Visualization
Tomahawk Missile
Vehicle Movement Prediction
Advisors
Date of Issue
2005
Date
Fall 2005
Publisher
Monterey, California: Naval Postgraduate School.
Language
Abstract
Over the past decade the computer gaming industry has not only generated its own multi-billion dollar section of the entertainment industry, but it has also made significant inroads into the military market, especially in training and simulation, starting with Marine Doom and continuing up to today ’s Full Spectrum Command and America ’s Army. This paper describes a Navy-funded research project that uses gaming technology for not only training, but also as an operational decision aid for the Tactical Tomahawk Weapon Control System (TTWCS). The research is aimed at adapting game engine technology to predict and simulate the motion of ground target vehicles (e.g. SCUD Launchers) through their local terrain over a given period of time, then use the associated rendering capabilities to provide realistic 3D views. The paper presents an overview of the TTWCS mission and how it will benefit from specific advances in gaming technology, especially in the areas of artificial intelligence, path finding, and physics. It discusses the current state of the project using existing commercial gaming technology and the future plans for adapting and expanding the open source game engine technology of the Delta3D project underway at the MOVES Institute at the Naval Postgraduate School.
Type
Article
Presentation
Description
Fall 2005 Simulation Interoperability Workshop, Paper Number 4 & Presentation.
Simulation Interoperability Standards Organization (SISO) SIW Conference Paper
Series/Report No
Department
Modeling, Virtual Environments, and Simulation Institute (MOVES)
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Rights
This publication is a work of the U.S. Government as defined
in Title 17, United States Code, Section 101. As such, it is in the
public domain, and under the provisions of Title 17, United States
Code, Section 105, is not copyrighted in the U.S.
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