An open architecture for defense virtual environment training systems

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Authors
Matthews, Stephen W.
Miller, Kenneth H.
Subjects
Character Animation
Motion Capture
MOUT
Close Quarter Battle
CQBSim
Training
Virtual Environment
Open Source
Scene Graph
Software Architecture
Advisors
Darken, Rudolph P.
Sullivan, Joseph A.
Date of Issue
2003-09
Date
Publisher
Monterey, California. Naval Postgraduate School
Language
Abstract
This thesis develops a proposed software system that allows programmers to create virtual reality training environment applications for military (or other) use in which characters and character animation are necessary. Such applications are becoming more necessary to fill a gap in military training due to lack of personnel, time, money, and resources. Creation of virtual environment training applications allows military units to augment procedural training in preparation for live or physically simulated training. In the current environment of lesser training and more military requirements, such augmentation will only serve to benefit unit capabilities. While such systems for developing virtual environment applications are commercially available, those systems are costly in both licensing and usage fees. One of the tenets of the system that this thesis develops is that this system will be free and partially open source, such that programmers can create low cost virtual environment applications for military training, and such that experienced programmers can modify or add to the system in order to improve or enhance its capabilities to meet their needs.
Type
Thesis
Description
Series/Report No
Department
Computer Science
Organization
Naval Postgraduate School
Identifiers
NPS Report Number
Sponsors
Funder
Format
xx, 175 p. : col. ill. ;
Citation
Distribution Statement
Approved for public release; distribution is unlimited.
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.