Increasing realism in virtual marksmanship simulators

dc.contributor.advisorDarken, Rudy
dc.contributor.authorWorden, Brian P.
dc.contributor.departmentInformation Sciences (IS)
dc.contributor.secondreaderIatrou, Steven J.
dc.dateDec-12
dc.date.accessioned2013-02-15T23:14:07Z
dc.date.available2013-02-15T23:14:07Z
dc.date.issued2012-12
dc.description.abstractThe U.S. military currently uses a number of virtual marksmanship simulators to help train its soldiers and Marines in marksmanship techniques. Like all information systems, these virtual marksmanship simulators rapidly become outdated, and need to be upgraded or replaced. One aspect that can potentially be improved is the realism of these simulators, generally in regards to their graphics quality. The issue is that simulator realism is a highly complex subject, with many more factors to account for besides just graphics quality. The author hypothesized that (1) one or more specific factors can be identified which impact the realism of virtual marksmanship simulators, and (2) improving or enhancing a factor, such as graphics quality, will have a positive effect on a participants objective score and/or their subjective experience with the simulator. A group of 17 civilian and active-duty military volunteers conducted baseline training with the Indoor Simulated Marksmanship Trainer (ISMT), and then participated in two different scenarios using the standard Navy Handgun Qualification Course (NHQC). One scenario used a low-resolution background, while the other used a high-resolution background. Results partially supported the hypotheses. While no conclusive objective data identified any specific factors that impact the realism of virtual marksmanship simulators, there was subjective data to suggest that graphics quality did impact the realism of virtual marksmanship simulators. Likewise, the objective data taken from shooters scores showed no improvement between low-resolution and high-resolution scenarios, but the subjective experience of the participants trended positively toward higher fidelity graphics.en_US
dc.description.distributionstatementApproved for public release; distribution is unlimited.
dc.description.serviceLieutenant, United States Navyen_US
dc.description.urihttp://archive.org/details/increasingrealis1094527923
dc.identifier.urihttps://hdl.handle.net/10945/27923
dc.publisherMonterey, California. Naval Postgraduate Schoolen_US
dc.subject.authorSimulationen_US
dc.subject.authorTrainingen_US
dc.subject.authorMarksmanshipen_US
dc.subject.authorISMTen_US
dc.subject.authorM9en_US
dc.subject.author9mmen_US
dc.subject.authorLive Fireen_US
dc.subject.authorScoreen_US
dc.subject.authorVideo Gamesen_US
dc.subject.authorRealismen_US
dc.titleIncreasing realism in virtual marksmanship simulatorsen_US
dc.typeThesisen_US
dspace.entity.typePublication
etd.thesisdegree.disciplineInformation Technology Managementen_US
etd.thesisdegree.levelMastersen_US
etd.thesisdegree.nameMaster of Science In Information Technology Managementen_US
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