Using a wargame to explore the effects of the information content of messages on CVBG anti-air warfare defense
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Authors
Forbes, Paul A.
Subjects
man-in-the-loop
wargame
anti-air warfare
wargame
anti-air warfare
Advisors
Parry, Samuel H.
Date of Issue
1993-09
Date
Publisher
Monterey, California. Naval Postgraduate School
Language
en_US
Abstract
This thesis is an example of using a man-in-the-loop wargame to analyze the effects of information content of messages on carrier battle group anti-air warfare (AAW) defense. This is accomplished by examining on three levels of information content of messages: Low, Medium, and High. The Research, Evaluation, and System Analysis (RESA) wargame is used to compare three carrier air defense scenarios. The forces attacking the carrier battle group in each scenario are scripted to allow uniformity of each scenario across players. By analyzing the number of hostile aircraft penetrating the carrier battle group defenses during a specific scenario with a given level of information resolution, a correlation between information resolution and carrier defense capabilities is evaluated. Using four warfare designated officers as AAW warfare commanders, results indicate that information resolution directly contributes to the defense capability of the carrier battle group
Type
Thesis
Description
Series/Report No
Department
Systems Technology (Space Systems Operations)
Organization
Naval Postgraduate School
Identifiers
NPS Report Number
Sponsors
Funder
Format
63 p.
Citation
Distribution Statement
Approved for public release; distribution is unlimited.