Models of conflict, with explicit representation of command and control capabilities and vulnerabilities
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Authors
Gaver, Donald Paul
Subjects
command and control
games
combat models
simulation
games
combat models
simulation
Advisors
Date of Issue
1981-02
Date
1981-02
Publisher
Monterey, California. Naval Postgraduate School
Language
en_US
Abstract
This report describes dynamic combat models that reflect the effect of information flows together with attrition capability upon combat progress and outcome. Command and Control assets for each participant are modeled as endowed with the capacity to guide combat; C2 is also vulnerable in that it may be deliberately targetted and reduced in effectiveness. Physical attrition is modeled first by a deterministic rate process (Lanchesterian in nature), secondly by a stochastic process related to the first by ideas related to those of stochastic difference and differential equations. The models are best exercised and explored on an interactive computer display. A FORTRAN program exists for this purpose, with displays of hypothetical historical combat outcomes new appearing in tabular form. Graphical displays will be provided in future work. It seems likely that this model simulation can be developed into a gaming tool, very conveniently playable by two persons who can elect various strategies for force allocation, play the game, and learn from the results. An elaboration of the model may serve as a means for assessing the importance of increased effectiveness of equipment, either with respect to firing rate and accuracy or time for information flow. (Author)
Type
Technical Report
Description
Series/Report No
Department
Identifiers
NPS Report Number
NPS55-81-008
Sponsors
Naval Postgraduate School, Monterey, CA
Funder
Format
Citation
Distribution Statement
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.