PROJECT ADMIRAL AND SINKING SHIP: A DETAILED ANALYSIS FROM DEVELOPING TWO RAPID GAME PROTOTYPES
dc.contributor.advisor | Finkenstadt, Daniel J. | |
dc.contributor.advisor | Helzer, Erik | |
dc.contributor.author | Lindley, Jordan S. | |
dc.contributor.author | Wright, Gage | |
dc.contributor.department | Department of Defense Management (DDM) | |
dc.date.accessioned | 2023-02-14T04:23:52Z | |
dc.date.available | 2023-02-14T04:23:52Z | |
dc.date.issued | 2022-12 | |
dc.description.abstract | The purpose of this research is to study and document the process of creating educational procurement games, with the goal being to expand the lexicon of knowledge for Air Force (AF) contracting. We advise two game development teams through the process of integrating contracting learning objectives into virtual games. Working alongside North Carolina State University (NC State), we help develop a tower defense game (Project Admiral) and a digital escape room game (Sinking Ship). We meticulously document our experiences advising student game developers on which contracting elements to employ and how to properly design the game. We also document what we discover about the game development process to inform future research. Our documentation utilizes engaged scholarship methods, treating these games as case studies to provide insights into the process of developing educational procurement games. We evaluate our successes, failures, and lessons learned to inform future educational game development projects. Ultimately, we aim to provide useful guidance for educators and researchers interested in developing their own educational procurement games. Our findings are beneficial both to those newly introduced to the field as well as experienced professionals who desire an update on the current state of contracting game development. | en_US |
dc.description.distributionstatement | Approved for public release. Distribution is unlimited. | en_US |
dc.description.recognition | Outstanding Thesis | en_US |
dc.description.service | Captain, United States Air Force | en_US |
dc.description.service | Captain, United States Air Force | en_US |
dc.identifier.curriculumcode | 815, Defense Contract Management | |
dc.identifier.curriculumcode | 815, Defense Contract Management | |
dc.identifier.thesisid | 38939 | |
dc.identifier.uri | https://hdl.handle.net/10945/71583 | |
dc.publisher | Monterey, CA; Naval Postgraduate School | en_US |
dc.relation.ispartofseries | Master of Business Administration (MBA) Professional Reports | |
dc.relation.ispartofseries | NPS Outstanding Theses and Dissertations | |
dc.rights | This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States. | en_US |
dc.subject.author | gamification | en_US |
dc.subject.author | gamified learning | en_US |
dc.subject.author | acquisition | en_US |
dc.subject.author | contracting training | en_US |
dc.subject.author | tower defense | en_US |
dc.subject.author | virtual escape room game | en_US |
dc.subject.author | MDA framework | en_US |
dc.subject.author | engaged scholarship | en_US |
dc.subject.author | collective case study approach | en_US |
dc.subject.author | game design | en_US |
dc.subject.author | serious games | en_US |
dc.subject.author | effects of gamification | en_US |
dc.subject.author | acquisition gamification | en_US |
dc.title | PROJECT ADMIRAL AND SINKING SHIP: A DETAILED ANALYSIS FROM DEVELOPING TWO RAPID GAME PROTOTYPES | en_US |
dc.type | Thesis | en_US |
dspace.entity.type | Publication | |
etd.thesisdegree.discipline | Master of Business Administration | en_US |
etd.thesisdegree.discipline | Master of Business Administration | en_US |
etd.thesisdegree.grantor | Naval Postgraduate School | en_US |
etd.thesisdegree.level | Masters | en_US |
etd.thesisdegree.level | Masters | en_US |
etd.thesisdegree.name | Master of Business Administration | en_US |
etd.thesisdegree.name | Master of Business Administration | en_US |
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