PROJECT ADMIRAL AND SINKING SHIP: A DETAILED ANALYSIS FROM DEVELOPING TWO RAPID GAME PROTOTYPES

dc.contributor.advisorFinkenstadt, Daniel J.
dc.contributor.advisorHelzer, Erik
dc.contributor.authorLindley, Jordan S.
dc.contributor.authorWright, Gage
dc.contributor.departmentDepartment of Defense Management (DDM)
dc.date.accessioned2023-02-14T04:23:52Z
dc.date.available2023-02-14T04:23:52Z
dc.date.issued2022-12
dc.description.abstractThe purpose of this research is to study and document the process of creating educational procurement games, with the goal being to expand the lexicon of knowledge for Air Force (AF) contracting. We advise two game development teams through the process of integrating contracting learning objectives into virtual games. Working alongside North Carolina State University (NC State), we help develop a tower defense game (Project Admiral) and a digital escape room game (Sinking Ship). We meticulously document our experiences advising student game developers on which contracting elements to employ and how to properly design the game. We also document what we discover about the game development process to inform future research. Our documentation utilizes engaged scholarship methods, treating these games as case studies to provide insights into the process of developing educational procurement games. We evaluate our successes, failures, and lessons learned to inform future educational game development projects. Ultimately, we aim to provide useful guidance for educators and researchers interested in developing their own educational procurement games. Our findings are beneficial both to those newly introduced to the field as well as experienced professionals who desire an update on the current state of contracting game development.en_US
dc.description.distributionstatementApproved for public release. Distribution is unlimited.en_US
dc.description.recognitionOutstanding Thesisen_US
dc.description.serviceCaptain, United States Air Forceen_US
dc.description.serviceCaptain, United States Air Forceen_US
dc.identifier.curriculumcode815, Defense Contract Management
dc.identifier.curriculumcode815, Defense Contract Management
dc.identifier.thesisid38939
dc.identifier.urihttps://hdl.handle.net/10945/71583
dc.publisherMonterey, CA; Naval Postgraduate Schoolen_US
dc.relation.ispartofseriesMaster of Business Administration (MBA) Professional Reports
dc.relation.ispartofseriesNPS Outstanding Theses and Dissertations
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.en_US
dc.subject.authorgamificationen_US
dc.subject.authorgamified learningen_US
dc.subject.authoracquisitionen_US
dc.subject.authorcontracting trainingen_US
dc.subject.authortower defenseen_US
dc.subject.authorvirtual escape room gameen_US
dc.subject.authorMDA frameworken_US
dc.subject.authorengaged scholarshipen_US
dc.subject.authorcollective case study approachen_US
dc.subject.authorgame designen_US
dc.subject.authorserious gamesen_US
dc.subject.authoreffects of gamificationen_US
dc.subject.authoracquisition gamificationen_US
dc.titlePROJECT ADMIRAL AND SINKING SHIP: A DETAILED ANALYSIS FROM DEVELOPING TWO RAPID GAME PROTOTYPESen_US
dc.typeThesisen_US
dspace.entity.typePublication
etd.thesisdegree.disciplineMaster of Business Administrationen_US
etd.thesisdegree.disciplineMaster of Business Administrationen_US
etd.thesisdegree.grantorNaval Postgraduate Schoolen_US
etd.thesisdegree.levelMastersen_US
etd.thesisdegree.levelMastersen_US
etd.thesisdegree.nameMaster of Business Administrationen_US
etd.thesisdegree.nameMaster of Business Administrationen_US
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