Modeling C3: the effects of information delay in Tactical Tic-Tac-Toe (T4)

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Authors
Norris, Lisa A.
Subjects
Wargaming
C3
Simulation
Command, Control and Communications
Tactical Tic-Tac-Toe
Information delay
Experiments
Advisors
Sovereign, Michael G.
Kemple, William G.
Date of Issue
1992-06
Date
June 1992
Publisher
Monterey, California. Naval Postgraduate School
Language
en_US
Abstract
The purpose of this thesis is to design, conduct and analyze a C3 conflict simulation that examines the effect of information delay on mission effectiveness. In the experiment the outcomes of student play and computer play of the Tactical Tic-Tac-Toe (T4) simulation are analyzed to determine whether the delay of certain types of information affects mission performance; and, whether computer play results are similar to student play of the same scenarios. Analysis of the experimental data provides strong evidence that in both automated and student play, delay in information about the direct opponent adversely affects mission effectiveness. The comparison between student play and automated play is not quite as clear. For the control teams, which do not experience information delay, automated play very closely resembles student play. But, in the case of the treatment teams, which are subject to information delay, the evidence is not strong enough to make definitive conclusions.
Type
Thesis
Description
Series/Report No
Department
Command, Control and Communications Group
Organization
Naval Postgraduate School (U.S.)
Identifiers
NPS Report Number
Sponsors
Funder
Format
1 v. (various pagings)
Citation
Distribution Statement
Approved for public release; distribution is unlimited.
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
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