NPSNET: real-time walkthrough and rendering of urban terrain
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Authors
Boone, Mark R.
Subjects
Virtual worlds
Radiosity
Walkthrough
Radiosity
Walkthrough
Advisors
Zyda, Michael J.
Date of Issue
1993-06
Date
June 1993
Publisher
Monterey, California. Naval Postgraduate School
Language
en_US
Abstract
The focus of this thesis is performing walkthroughs of urban environments in real-time. This encompasses the environment both inside and outside the building, whereby a user can traverse the external virtual world and then enter any building and move throughout the interior. While inside the building, the user can see the exterior world via any windows present. The transition from one environment to the other is transparent to the user. The 2D terrain file used as source data is converted and rendered in 3D. This 3D representation of the model can then be used for Military Operations in Urban Terrain (MOUT) training. To help maintain the real-time response, new methods of visibility determination are used to lessen the overall polygon flow through the graphics pipeline. The radiosity lighting model is used for the walkthrough of building interiors
Type
Thesis
Description
Series/Report No
Department
Department of Computer Science
Organization
Naval Postgraduate School (U.S.)
Identifiers
NPS Report Number
Sponsors
Funding
Format
42 p.
Citation
Distribution Statement
Approved for public release; distribution is unlimited.
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
