Team 11: Representing Violent Extremist Networks within Social Simulations for Attack the Network Course of Action Analysis

dc.contributor.authorAlt, Jon
dc.contributor.authorPapadopoulos, Sotiris
dc.contributor.corporateSEED Center for Data Farming (Simulation Experiments & Efficient Designs)
dc.dateMarch 2010
dc.date.accessioned2013-08-28T23:11:14Z
dc.date.available2013-08-28T23:11:14Z
dc.date.issued2010-03
dc.descriptionfrom Scythe : Proceedings and Bulletin of the International Data Farming Community, Issue 8 Workshop 20en_US
dc.description.abstractThe Cultural Geography (CG) model, shown in Figure 1, is a government owned, open source prototype agent-based model of civilian populations currently implemented in Java and using Simkit as the simulation engine.en_US
dc.identifier.urihttps://hdl.handle.net/10945/35689
dc.relation.ispartofseriesProceedings and Bulletin of the International Data Farming Community
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.en_US
dc.titleTeam 11: Representing Violent Extremist Networks within Social Simulations for Attack the Network Course of Action Analysisen_US
dc.typeArticleen_US
dspace.entity.typePublication
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