Human behavior representation of military teamwork
dc.contributor.advisor | Darken, Christian | |
dc.contributor.advisor | Crowson, Jeffrey | |
dc.contributor.author | Ellis, Jon E. | |
dc.contributor.author | Martin, Michael W. | |
dc.contributor.corporate | Naval Postgraduate School | |
dc.contributor.department | This thesis done in cooperation with the MOVES Institute | |
dc.contributor.secondreader | Jackson, Leroy A. | |
dc.date.accessioned | 2012-03-14T17:36:09Z | |
dc.date.available | 2012-03-14T17:36:09Z | |
dc.date.issued | 2006-06 | |
dc.description.abstract | This work presents a conceptual structure for the behaviors of artificial intelligence agents, with emphasis on creating teamwork through individual behaviors. The goal is to set up a framework which enables teams of simulation agents to behave more realistically. Better team behavior can lend a higher fidelity of human behavior representation in a simulation, as well as provide opportunities to experiment with the factors that create teamwork. The framework divides agent behaviors into three categories: leadership, individual, and team-enabling. Leadership behaviors consist of planning, decision-making, and delegating. Individual behaviors consist of moving, shooting, environment-monitoring, and self-monitoring. Team-enabling behaviors consist of communicating, synchronizing actions, and team member monitoring. These team-enabling behaviors augment the leadership and individual behaviors at all phases of an agent's thought process, and create aggregate team behavior that is a hybrid of emergent and hierarchical teamwork. The net effect creates, for each agent, options and courses of action which are sub-optimal from the individual agent's standpoint, but which leverage the power of the team to accomplish objectives. The individual behaviors synergistically combine to create teamwork, allowing a group of agents to act in such a manner that their overall effectiveness is greater than the sum of their individual contributions. | en_US |
dc.description.distributionstatement | Approved for public release; distribution is unlimited. | |
dc.description.service | US Army (USA) author. | en_US |
dc.description.uri | http://archive.org/details/humbehaviorrepre109452754 | |
dc.format.extent | xiv, 77 p. : ill. (some col.); | en_US |
dc.identifier.oclc | 70659567 | |
dc.identifier.uri | https://hdl.handle.net/10945/2754 | |
dc.publisher | Monterey, California. Naval Postgraduate School | en_US |
dc.subject.lcsh | Artificial intelligence | en_US |
dc.subject.lcsh | Software engineering | en_US |
dc.title | Human behavior representation of military teamwork | en_US |
dc.type | Thesis | en_US |
dspace.entity.type | Publication | |
etd.thesisdegree.discipline | Modeling, Virtual Environments, and Simulation Institute (MOVES) | en_US |
etd.thesisdegree.grantor | Naval Postgraduate School | en_US |
etd.thesisdegree.level | Masters | en_US |
etd.thesisdegree.name | M.S. | en_US |
etd.verified | no | en_US |
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