A software architecture for the construction and management of real-time virtual worlds.

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Authors
Pratt, David R.
Subjects
Computer Graphics
Simulator
Simulation
Networks
Virtual worlds
Artificial Reality
Synthetic Environments
NPSNET
Advisors
Zyda, Michael J.
Date of Issue
1993-06
Date
Publisher
Monterey, California. Naval Postgraduate School
Language
en_US
Abstract
As military budgets shrink, the Department of Defense (DoD) is turning to virtual worlds (VW) to solve problems and address issues that were previously solved by prototype or field exercises. However, there is a critical void of experience in the community on how to build VW systems. The Naval Postgraduate School's Network Vehicle Simulator (NPSNET) was designed and built to address this need. NPSNET is a populated, networked, interactive, flexible, three dimensional (3D) virtual world system. This dissertation covers the construction and management of the VW in NPSNET. The system, which uses both standard and nonstandard network message formats, is fully networked allowing multiple users to interact simultaneously in the VW. Commercial off the shelf (COTS), Silicon Graphics Incorporated (SGI) workstations, hardware was used exclusively in NPSNET to ensure the usefulness and the portability of the system to many DoD commands. The core software architecture presented here is suitable for any VW.
Type
Thesis
Description
Series/Report No
Department
Computer Science
Organization
Identifiers
NPS Report Number
Sponsors
Funder
Format
147 p.
Citation
Distribution Statement
Approved for public release; distribution is unlimited.
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