Early synthetic prototyping: exploring designs and concepts within games

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Authors
Murray, Kate L.
Subjects
Early Synthetic Prototyping
acquisition
video games
Engineering Resilient Systems
Science and Technology
game environment
Advisors
Darken, Rudolph
Naegle, Brad
Date of Issue
2014-12
Date
Dec-14
Publisher
Monterey, California: Naval Postgraduate School
Language
Abstract
Early Synthetic Prototyping (ESP) is a process and set of tools that enable warfighters to inform technology development and acquisition decisions by assessing emerging technologies in a game environment. Collaborators in acquisition, science and technology, and industry can develop models and scenarios for play and assessment. ESP allows an unbounded increase in potentially disruptive ideas to be explored at minimal cost by inviting warfighters at all levels to drive, define, and refine future systems. We conducted a study asking: (1) What feedback can be gathered from game play? (2) Would that feedback be valuable? To this end, groups of military officers were engaged in several scenarios to explore an unmanned vehicle concept called Robotic Wingman. Through the game sessions, players expressed ideas on the characteristics of a preferred interface and how to best employ Wingman. Using a game environment to explore design concepts early in the acquisition process can be applied to early requirement refinement and rudimentary tradeoff analysis. The encouraging results of this preliminary work demonstrate a strong potential to leverage game environments to explore revolutionary concepts to efficiently and effectively shape the future of the Department of Defense.
Type
Thesis
Description
Department
Computer Science
Organization
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NPS Report Number
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Distribution Statement
Approved for public release; distribution is unlimited.
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
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