A Video Game for Cyber Security Training and Awareness
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Authors
Cone, Benjamin D.
Irvine, Cynthia E.
Thompson, Michael F.
Nguyen, Thuy D.
Subjects
Information assurance
Training and awareness
Educational simulation
Video game
Network security
Training and awareness
Educational simulation
Video game
Network security
Advisors
Date of Issue
2007
Date
Publisher
Elsevier
Language
Abstract
Although many of the concepts included in cyber security awareness training are universal, such training often must be tailored to address the policies and requirements of a particular organization. In addition, many forms of training fail because they are rote and do not require users to think about and apply security concepts. A flexible, highly interactive video game, CyberCIEGE, is described as a security awareness tool that can support organizational security training objectives while engaging typical users in an engaging security adventure. The game is now being successfully utilized for information assurance education and training by a variety of organizations. Preliminary results indicate the game can also be an effective addition to basic information awareness training programs for general computer users (e.g., annual awareness training.)
Type
Article
Description
Series/Report No
Department
Identifiers
NPS Report Number
Sponsors
Funding
Format
Citation
Computers and Security 26 (2007) pp. 63-72
Distribution Statement
Approved for public release; distribution is unlimited.
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
