A Video Game for Cyber Security Training and Awareness
| dc.contributor.author | Cone, Benjamin D. | |
| dc.contributor.author | Irvine, Cynthia E. | |
| dc.contributor.author | Thompson, Michael F. | |
| dc.contributor.author | Nguyen, Thuy D. | |
| dc.contributor.corporate | Center for Cybersecurity and Cyber Operations (C3O) | |
| dc.contributor.department | Computer Science (CS) | |
| dc.contributor.school | Colorado State University | |
| dc.contributor.school | Anteon Corporation | |
| dc.contributor.school | University of Southern California | |
| dc.contributor.school | GridIQ | |
| dc.date.accessioned | 2012-07-11T15:49:34Z | |
| dc.date.available | 2012-07-11T15:49:34Z | |
| dc.date.issued | 2007 | |
| dc.description.abstract | Although many of the concepts included in cyber security awareness training are universal, such training often must be tailored to address the policies and requirements of a particular organization. In addition, many forms of training fail because they are rote and do not require users to think about and apply security concepts. A flexible, highly interactive video game, CyberCIEGE, is described as a security awareness tool that can support organizational security training objectives while engaging typical users in an engaging security adventure. The game is now being successfully utilized for information assurance education and training by a variety of organizations. Preliminary results indicate the game can also be an effective addition to basic information awareness training programs for general computer users (e.g., annual awareness training.) | en_US |
| dc.description.distributionstatement | Approved for public release; distribution is unlimited. | |
| dc.description.uri | http://dx.doi.org/1016/j.cose.2006.10.005 | |
| dc.identifier.citation | Computers and Security 26 (2007) pp. 63-72 | |
| dc.identifier.uri | https://hdl.handle.net/10945/7148 | |
| dc.publisher | Elsevier | |
| dc.relation.ispartofseries | Faculty & Researcher Publications | |
| dc.rights | This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States. | en_US |
| dc.subject.author | Information assurance | en_US |
| dc.subject.author | Training and awareness | en_US |
| dc.subject.author | Educational simulation | en_US |
| dc.subject.author | Video game | en_US |
| dc.subject.author | Network security | en_US |
| dc.title | A Video Game for Cyber Security Training and Awareness | en_US |
| dc.type | Article | en_US |
| dspace.entity.type | Publication | |
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