Architectural design and prototyping of a web-based War Game simulation for Campaign Planning Exercises

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Authors
Chalakatevakis, Antonios
Subjects
Battlespace Environments
Distributed Components Architecture
Object-Oriented Design
Modeling and Simulation
Advisors
Shing, Man-Tak
Jackson, Leroy A.
Date of Issue
2000-09
Date
Publisher
Monterey, California. Naval Postgraduate School
Language
en_US
Abstract
The Campaign Planning Exercise (CAMPEX) War Game is being used for the training of the students of the Air War College in the area of the Air Campaign Planning and the Ground Forces Deployment. The CAMPEX life cycle started in 1986 and the last version was released in 1994. Microsoft Basic Version 7.10 Professional Development System was used for its development. CAMPEX was not designed or developed with the objected-oriented technique, so further extension and its use as component for Distributed Components Applications is not feasible. TAADOC Analysis Center (TRAC) of Monterey plans to use a collection of old War Games as Components of a Distributed Embedded Application. The CAMPEX Employment Module is the first War Game that will form one of the components of this application, so the redesign and implementation of CAMPEX Employment Module with object- oriented technique is necessary. This thesis examines the distributed component architectures available to support the Distributed Embedded Application, re-engineers the CAMPEX Employment Module into an object-oriented design, and validates its requirements via a prototype developed using ACCESS20OO. The new design will be the basis for reengineering the other war game planning software for the Air War College
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Thesis
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Format
xviii, 171 p.;28 cm.
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Distribution Statement
Approved for public release; distribution is unlimited.
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