Active Learning with the CyberCIEGE Video Game
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Authors
Thompson, Michael
Irvine, Cynthia
Subjects
Advisors
Date of Issue
2011
Date
Publisher
Language
Abstract
Hands-on exercises promote active learning where
student experience reinforces material presented in
lectures or reading assignments [1]. Drawing the
student into a meaningful context where student
decisions have clear consequences strengthens the
learning experience and thus improves the potential
for internalization of knowledge. The CyberCIEGE
video game was designed to confront students with
computer security decision points within an
environment that encourages experimentation, failure
and reflection. The game includes over twenty
scenarios that address a range of computer and
network security concepts. CyberCIEGE is
extensible through use of a scenario development
language that allows instructors to create and
customize game scenarios. The Naval Postgraduate
School uses the game in our Introduction to
Computer Security course, and it has been used by
hundreds of educational institutions worldwide. The
game’s tools allow ongoing experimentation with the
student’s learning experience. Student assessment is
facilitated by log generation, collection and analysis.
These logs help the game’s developers identify areas
within scenarios that may be confusing or may
require additional player feedback. Ongoing
development is focused on ultimately adapting the
game and its student assessment functions for
deployment in a broader range of formal education
environments.
Type
Article
Description
Series/Report No
Department
Computer Science (CS)
Organization
Naval Postgraduate School (U.S.)
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Citation
Distribution Statement
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
