Coevolutionary TEMPO Game
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Authors
Johnson, Rodney W.
Melich, Michael E.
Michalewicz, Zbigniew
Schmidt, Martin
Subjects
Advisors
Date of Issue
2004
Date
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Abstract
We present a description and initial results of
a computer code that coevolves Fuzzy Logic rules to
play a two-sided zero-sum competitive game. It is
based on the TEMPO Military Planning Game that has
been used to teach resource allocation to over 20,000
students over the past 40 years. No feasible algorithm
for optimal play is known. The coevolved rules, when
pitted against human players, usually win the first few
competitions. For reasons not yet understood, the
evolved rules (found in a symmetrical competition)
place little value an information concerning the play
of the opponent but rather focus on exploiting the
available weapon systems.
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Article
Description
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Department
Computer Science (CS)
Organization
Wayne E. Meyer Institute of Systems Engineering
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Sponsors
This work was initially supported by Dr. William Mularie of DARPNISO and subsequently by the Office of the Secretary of Defense.
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This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.