Teaching Objectives of a Simulation Game for Computer Security

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Authors
Irvine, Cynthia E.
Thompson, Michael
Subjects
Computer Security
Education
Simulation
Game
Advisors
Date of Issue
2003-06-24
Date
Publisher
Informing Science and Information Technology Joint Conference
Language
Abstract
This paper describes a computer simulation game being developed to teach computer security principles. The player of the game constructs computer networks and makes choices affecting the ability of these networks and the game's virtual users to protect valuable assets from attack by both vandals and well-motivated professionals. The game introduces the player to the need for well formed information security policies, allowing the player to deploy a variety of means to enforce security policies, including authentication, audit and access controls. The game will depict a number of vulnerabilities ranging from trivial passwords to trap doors planted by highly skilled, well-funded adversaries.
Type
Article
Description
Series/Report No
Department
Computer Science (CS)
Identifiers
NPS Report Number
Sponsors
Funder
Format
Citation
Informing Science and Information Technology Joint Conference, Pori, Finland, June 24-27 2003
Distribution Statement
Approved for public release; distribution is unlimited.
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
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