Results of playing an evasion game

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Authors
Washburn, Alan R.
Subjects
Software architecture
Advisors
Date of Issue
1978-01
Date
January 1978.
Publisher
Monterey, California. Naval Postgraduate School
Language
Abstract
A Searcher whose speed is vs attempts to come within distance R of an Evader whose speed is ve knowing that the Evader must stay within a square of side L. This game has been played repeatedly at the Naval Postgraduate School under each of the following three assumptions: Game 1) The Evader is given no information about the position of the Pursuer. Game 2) The Evader knows at all times the bearing to the Pursuer. Game 3) The Evader knows at all times the range and bearing to the Pursuer. For L/v = 15.42 seconds, v E/vp = .2, and R/L = .0286, the mean times to detection were 265, 367, and 407 seconds in the three cases. It is concluded that bearing alone is almost as good as range and bearing for purposes of evasion.
Type
Technical Report
Description
Series/Report No
Department
Identifiers
NPS Report Number
NPS55-78-3
Sponsors
Funder
Format
Citation
Distribution Statement
Approved for public release; distribution is unlimited.
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
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