Cyber Security Training and Awareness Through Game Play
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Authors
Cone, Benjamin D.
Thompson, Michael F.
Irvine, Cynthia E.
Nguyen, Thuy D.
Subjects
Advisors
Date of Issue
2006-00-00
Date
Publisher
Springer
Language
Abstract
Although many of the concepts included in staff cyber-security awareness training are universal, such training often must be tailored to address the policies and requirements of a particular organization. In addition, many forms of training fail because they are rote and do not require users to think about and apply security concepts. A flexible, highly interactive video game, Cyber CIEGE, is described as a security awareness tool that can support organizational security training objectives while engaging typical users in an engaging security adventure.
Type
Article
Description
Evdoxia Spyropoulou, Technical Vocational Educational School of Computer Science of Halandri
Series/Report No
Department
Computer Science (CS)
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NPS Report Number
Sponsors
Funder
Format
Citation
Cyber Security Training and Awareness Through Game Play," 2006, in IFIP International Federation for Information Processing, Volume 201, Security and Privacy in Dynamic Environments, eds. Fischer-Hubner, S., Rannenberg, K., Yngstrom, L., Lindskog, S., (Boston: Springer), pp. 431-436.
Distribution Statement
Approved for public release; distribution is unlimited.
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
