Cyber Security Training and Awareness Through Game Play
| dc.contributor.author | Cone, Benjamin D. | |
| dc.contributor.author | Thompson, Michael F. | |
| dc.contributor.author | Irvine, Cynthia E. | |
| dc.contributor.author | Nguyen, Thuy D. | |
| dc.contributor.corporate | Center for Cybersecurity and Cyber Operations (C3O) | |
| dc.contributor.department | Computer Science (CS) | |
| dc.contributor.school | Evdoxia Spyropoulou, Technical Vocational Educational School of Computer Science of Halandri | |
| dc.date.accessioned | 2012-07-11T15:49:33Z | |
| dc.date.available | 2012-07-11T15:49:33Z | |
| dc.date.issued | 2006-00-00 | |
| dc.description | Evdoxia Spyropoulou, Technical Vocational Educational School of Computer Science of Halandri | en_US |
| dc.description.abstract | Although many of the concepts included in staff cyber-security awareness training are universal, such training often must be tailored to address the policies and requirements of a particular organization. In addition, many forms of training fail because they are rote and do not require users to think about and apply security concepts. A flexible, highly interactive video game, Cyber CIEGE, is described as a security awareness tool that can support organizational security training objectives while engaging typical users in an engaging security adventure. | en_US |
| dc.description.distributionstatement | Approved for public release; distribution is unlimited. | |
| dc.identifier.citation | Cyber Security Training and Awareness Through Game Play," 2006, in IFIP International Federation for Information Processing, Volume 201, Security and Privacy in Dynamic Environments, eds. Fischer-Hubner, S., Rannenberg, K., Yngstrom, L., Lindskog, S., (Boston: Springer), pp. 431-436. | |
| dc.identifier.uri | https://hdl.handle.net/10945/7140 | |
| dc.publisher | Springer | |
| dc.rights | This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States. | |
| dc.title | Cyber Security Training and Awareness Through Game Play | en_US |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| relation.isOrgUnitOfPublication | c1079eb2-3f30-4129-a9f8-c5ae0836cc40 | |
| relation.isOrgUnitOfPublication.latestForDiscovery | c1079eb2-3f30-4129-a9f8-c5ae0836cc40 |
Files
Original bundle
1 - 1 of 1
