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Methodology and design of adaptive a gent-based simulation architectures for bamboo or visual C

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Author
Boyd, Mark A.
Gagnon, Todd A.
Date
1999-03
Advisor
Darken, Rudolph
Zyda, Michael
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Abstract
Zero-sum budgeting, downsizing, and increased mission requirements make it more challenging for U.S. Navy leaders to understand the short and long- term consequences of their decisions. An enterprise model of the Navy could provide decision-makers with a tool to study how their decisions might affect the Navy's ability to conduct worldwide operations. Agent- based simulation technology provides a flexible platform to model the complex relationships between the Navy's many components. Agent-based modeling uses software agents to define each relevant entity of the system. These agents have the ability to interact with their environment and learn or adapt their behaviors while trying to achieve their goals. The aggregate of these interactions results in identifiable behavior patterns known as emergent behaviors. This thesis looks at two methods of designing the underlying architecture for a simple agent-based simulation. A classic predator-prey relationship is modeled using a Windows/C++ implementation and a dynamically extensible Bamboo implementation. While the Windows/C++ implementation is straightforward, it requires definition of all agents before run-time. Bamboo is more challenging to implement, but allows the introduction of agents "on-the-fly", and can easily be extended for distributed implementation. Both appear to be viable implementation architectures for an enterprise model of the Navy.
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https://hdl.handle.net/10945/13580
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  • 1. Thesis and Dissertation Collection, all items

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    COM and XPCOM as a solution to Bamboo's versioning problem 

    Daglar, Mithat.; Capps, Michael V. (Monterey, California. Naval Postgraduate School, 2000-03);
    Bamboo is a systems toolkit that is primarily concerned with supporting performance-critical applications that must run continuously for extremely long periods of time. Bamboo supports this by managing the loading and ...
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    A handheld computer as an interaction device to a virtual environment 

    Watsen, Kent; Darken, Rudolph P.; Capps, Michael V. (1998);
    A fundamental problem hindering the advancement of virtual world development is that of interaction techniques. There is contention between 2D and 3D techniques and uncertainty as to which is appropriate and when. We ...
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    Dynamic Discovery of Simulation Entities Using Bamboo and HLA 

    Liles, Stewart; Watsen, Kent; Zyda, Michael (Monterey, California: Naval Postgraduate School., 1998);
    This paper describes a program module that administrates the RTI communication functions for the Bamboo virtual environment tool kit. The program module and its associated object model allow users to write Bamboo modules ...
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