A real-time rope model suitable for game engine usage

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Authors
Garrido, Randy A.
Subjects
Advisors
Zyda, Michael J.
Date of Issue
2004-09
Date
Publisher
Monterey, California. Naval Postgraduate School
Language
Abstract
This thesis attempts to lay a foundation for producing a real-time rope model suitable for game engine usage. The model presented here is only one of the many possible approaches in modeling a rope. The basic premise used was derived from Erkin Tunca's source code. The concept is then attempted on the Open Dynamics Engine (ODE) built by Russell Smith. This work shows promise but much still needs to be done. This thesis only scratches the surface on the subject. In addition, ODE is primarily designed for (articulated) rigid bodies. Therefore, the next step is to create a deformable body (the rope) in ODE.
Type
Thesis
Description
Series/Report No
Department
Modeling, Virtual Environments and Simulation (MOVES)
Organization
Naval Postgraduate School
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NPS Report Number
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Format
xii, 61 p. : ill. ;
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Distribution Statement
Approved for public release; distribution is unlimited.
Approved for public release; distribution is unlimited.
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