Show simple item record

dc.contributor.advisorZyda, Michael J.
dc.contributor.authorGarrido, Randy A.
dc.date.accessioned2012-03-14T17:31:44Z
dc.date.available2012-03-14T17:31:44Z
dc.date.issued2004-09
dc.identifier.urihttps://hdl.handle.net/10945/1425
dc.description.abstractThis thesis attempts to lay a foundation for producing a real-time rope model suitable for game engine usage. The model presented here is only one of the many possible approaches in modeling a rope. The basic premise used was derived from Erkin Tunca's source code. The concept is then attempted on the Open Dynamics Engine (ODE) built by Russell Smith. This work shows promise but much still needs to be done. This thesis only scratches the surface on the subject. In addition, ODE is primarily designed for (articulated) rigid bodies. Therefore, the next step is to create a deformable body (the rope) in ODE.en_US
dc.description.urihttp://archive.org/details/arealtimeropemod109451425
dc.format.extentxii, 61 p. : ill. ;en_US
dc.publisherMonterey, California. Naval Postgraduate Schoolen_US
dc.subject.lcshComputer simulationen_US
dc.subject.lcshVirtual realityen_US
dc.titleA real-time rope model suitable for game engine usageen_US
dc.typeThesisen_US
dc.contributor.secondreaderSullivan, Joseph A.
dc.contributor.corporateNaval Postgraduate School
dc.contributor.departmentModeling, Virtual Environments and Simulation (MOVES)
dc.description.serviceMajor, United States Armyen_US
etd.thesisdegree.nameM.S. in Modeling, Virtual Environments and Simulation (MOVES)en_US
etd.thesisdegree.levelMastersen_US
etd.thesisdegree.disciplineModeling, Virtual Environments, and Simulation Institute (MOVES)en_US
etd.thesisdegree.grantorNaval Postgraduate Schoolen_US
etd.verifiednoen_US
dc.description.distributionstatementApproved for public release; distribution is unlimited.
dc.description.distributionstatementApproved for public release; distribution is unlimited.


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record