Results of playing an evasion game
Washburn, Alan R.
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A Searcher whose speed is vs attempts to come within distance R of an Evader whose speed is ve knowing that the Evader must stay within a square of side L. This game has been played repeatedly at the Naval Postgraduate School under each of the following three assumptions: Game 1) The Evader is given no information about the position of the Pursuer. Game 2) The Evader knows at all times the bearing to the Pursuer. Game 3) The Evader knows at all times the range and bearing to the Pursuer. For L/v = 15.42 seconds, v E/vp = .2, and R/L = .0286, the mean times to detection were 265, 367, and 407 seconds in the three cases. It is concluded that bearing alone is almost as good as range and bearing for purposes of evasion.
NPS Report NumberNPS55-78-3
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Demetry, James S.; Titus, Harold A. (Monterey, California. Naval Postgraduate School, 1968-04-15); NPS-52-DE-8041AThe requirements of a track-while-scan radar data processing scheme are stated from the point of view of the evader in a pursuit-evasion game. The rules of the game, determined in part by the nature of the pursuer's weapons, ...
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