Dynamic Scalable Network Area of interest management for Virtual Worlds

Download
Author
Wathen, Michael S.
Date
2001-09Advisor
Capps, Michael V.
Metadata
Show full item recordAbstract
A major performance challenge in developing a massively multi-user virtual world is network scalability. This is because the network over which entities communicate can quickly develop into a bottleneck. Three critical factors: bandwidth usage, packets per second, and network-related CPU usage, should be governed by the number of entities a given user is interested in, not the total number of entities in the world. The challenge then is to allow a virtual world to scale to any size without an appreciable drop in system performance. To address these concerns, this thesis describes a novel Area of Interest Manager (AOIM) built atop the NPSNET-V virtual environment system. It is a dynamically sized, geographical region based, senderside interest manager that supports dynamic entity discovery and peer-to-peer entity communication. The AOIM also makes use of tools provided by the NPSNET-V system, such as variable resolution protocols and variable data transmission rate. Performance tests have shown conclusively that these interest management techniques are able to produce dramatic savings in network bandwidth usage in a peer-to-peer virtual environment. In one test, this AOIM produced a 92% drop in network traffic, with a simultaneous 500% increase in world population.
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.Collections
Related items
Showing items related by title, author, creator and subject.
-
Mounting human entities to control and interact with networked ship entities in a virtual environment
Stewart, Bryan Christopher (Monterey, California. Naval Postgraduate School, 1996-03);This thesis research addresses the problem of mounting human entities to other non-human entities in the virtual environment. Previous human entities were exercised as individual entities in the virtual environment. Yet ... -
Extensible interest management for scalable persistent distributed virtual environments
Abrams, Howard Allan (Monterey, California. Naval Postgraduate School, 1999-12);Eventually there will exist virtual environments inhabited by millions, but as virtual environments grow in size and number of entities, many problems emerge. Because of these problems, increasing attention is being brought ... -
Integrating realistic human group behaviors into a networked 3D virtual environment
Miller, Thomas Erik (Monterey, California. Naval Postgraduate School, 2000-09);Virtual humans operating inside large-scale virtual environments (VE) are typically controlled as single entities. Coordination of group activity and movement is usually the responsibility of their real world human ...