Authentication scenario for CyberCIEGE
Mueller, David S.
Irvine, Cynthia E.
Clark, Paul C.
Thompson, Michael F.
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Frequent media reports of the loss or compromise of data stored on computer systems indicate that attempts to educate users on proper computer security policies and procedures seem to be ineffective. In an effort to provide a means of education that will more fully engage users, the CyberCIEGE game was created. It is hoped that by playing CyberCIEGE users will absorb computer security concepts better than they have through more traditional forms of instruction, because many find games to be a compelling experience. Many users do not understand why good passwords and password management are important for information systems. This effort developed a scenario for CyberCIEGE to teach players about issues involved when developing a password policy for a computer system. Limited testing showed the scenario accomplishes this. CyberCIEGE uses a Scenario Definition Language to provide developers and educators the ability to create scenarios that focus on particular concepts. To streamline scenario development, a Scenario Definition Tool has been created. As a part of scenario development, this work also involved beta testing of the Scenario Definition Tool, a program that aids scenario developers in the creation of scenarios for the game. This testing resulted in several improvements to the tool.
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