Beyond the black box: an assessment of strategic war gaming.
Mobley, Arthur Scott, Jr.
Tritten, James John.
Tritten, James John
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War games are currently enjoying a revival of interest and popularity within the American defense community. Strategists, analysts and policy-makers alike are turning more and more to gaming as a medium for education, planning and discovery. This thesis invesitgates the nature, utility and limitations of strategic-level war gaming as a tool for strategic planning and international negotiations. It offers a perspective on gaming different (yet complementary) to that of operatioins research: war games are viewed as sources of synthetic history, to be studied and interpreted by historical-type methods. Theses
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Augier, Mie; Dew, Nicholas; Knudsen, Thorbjørn; Stieglitz, Nils (Elsevier Ltd., 2018);Even though war gaming and scenario planning are widely used in business contexts, there is little evidence that either practice is associated with superior performance. Why, then, spend the costs? In this paper we address ...
Mobley, Arthur S. Jr. (Monterey, California. Naval Postgraduate School, 1988-02); NPS56-88-007War games are currently enjoying a revival of interest and popularity within the American defense community. Strategists, analysts, and policy-makers alike are turning more and more to gaming as a medium for education, ...
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