Agent-based target detection in 3-dimensional environments

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Authors
Correia, J. Steve
Subjects
Perceptual modeling
Target detection
Artificial intelligence
Non-player characters
Synthetic players
Advisors
Darken, Christian J.
Date of Issue
2005-03
Date
March 2005
Publisher
Monterey, California. Naval Postgraduate School
Language
Abstract
Visual perception modeling is generally weak for game AI and computer generated forces (CGF), or agents, in computer games and military simulations. Several tricks and shortcuts are used in perceptual modeling. The results are, under certain conditions, unrealistic behaviors that negatively effect user immersion in games and call into question the validity of calculations in fine resolution military simulations. By determining what the computer-generated agent sees using methods similar to that used to generate the human players' screen view in 3- D virtual environments, we hope to present a method that can more accurately model human visual perception, specifically the major problem of a entity "hiding in plain sight"
Type
Thesis
Description
Series/Report No
Department
MOVES Academic Committee
Organization
Naval Postgraduate School
Identifiers
NPS Report Number
Sponsors
Funder
Format
xiv, 47 p.
Citation
Distribution Statement
Approved for public release; distribution is unlimited.
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
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