Modeling C3: the effects of information delay in Tactical Tic-Tac-Toe (T4)
Norris, Lisa A.
Sovereign, Michael G.
Kemple, William G.
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The purpose of this thesis is to design, conduct and analyze a C3 conflict simulation that examines the effect of information delay on mission effectiveness. In the experiment the outcomes of student play and computer play of the Tactical Tic-Tac-Toe (T4) simulation are analyzed to determine whether the delay of certain types of information affects mission performance; and, whether computer play results are similar to student play of the same scenarios. Analysis of the experimental data provides strong evidence that in both automated and student play, delay in information about the direct opponent adversely affects mission effectiveness. The comparison between student play and automated play is not quite as clear. For the control teams, which do not experience information delay, automated play very closely resembles student play. But, in the case of the treatment teams, which are subject to information delay, the evidence is not strong enough to make definitive conclusions.
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