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NPSNET: dynamic terrain and cultured feature depiction.

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Author
Walters, Alan Keith
Date
1992-09
Advisor
Zyda, Michael J.
Pratt, David R.
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Abstract
The terrain of a battlefield is in a constant state of change. There are new berms and emplacements being built, and bombs are falling leaving a crater marked terrain behind. There are bridges that must be crossed and bridges that may not be crossable. Dynamic terrain is currently not implemented in virtual battlefield simulators such as SIMNET and NPSNET, and as a result there is a lack of needed realism to the battlefield. This work adds the dynamic features: berms, craters and bridges into NPSNET and increases the realism of the simulator dramatically. Vehicles in the simulation realistically traverse the features, tilting and rolling as they should on bumpy terrain. This work was accomplished using C++ and object-oriented programming, adding tremendous flexibility and growth potential to the new terrain and its features, as well as easier maintenance for later users.
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https://hdl.handle.net/10945/23990
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    NPSNET: JANUS-3D Providing three-dimensional displays for a traditional combat model 

    Walter, Jon Curtis; Warren, Patrick Theron (Monterey, California. Naval Postgraduate School, 1992-09);
    This work involves integrating the Army's existing combat modeling tool, JANUS, with the real-time three-dimensional graphics display offered by NPSNET. The development of a portable software package that can create a ...
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    NPSNET : hierarchical data structures for real-time three-dimensional visual simulation. 

    Mackey, Randall Lee (Monterey, California. Naval Postgraduate School, 1991-09);
    NPSNET is a low-cost visual simulation system designed and constructed at the Naval Postgraduate School. NPSNET uses digital terrain data and renders scenes involving vehicles, aircraft, cultural features, and natural ...
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    Weapons Design Analysis Using 1-Meter Terrain Resolution Battlefield Simulators 

    Baer, Wolfgang; Mansager, Bard; Kemple, William G.; Illingsworth, James (Monterey, California: Naval Postgraduate School., 2000-09);
    Simulation of battlefield systems in operational scenarios require the calculation of concealment, cover, and detectability to properly evaluate their performance and effectiveness on the battlefield. In the past so ...
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