NPSNET: dynamic terrain and cultured feature depiction.

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Author
Walters, Alan Keith
Date
1992-09Advisor
Zyda, Michael J.
Pratt, David R.
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Show full item recordAbstract
The terrain of a battlefield is in a constant state of change. There are new berms and
emplacements being built, and bombs are falling leaving a crater marked terrain behind.
There are bridges that must be crossed and bridges that may not be crossable. Dynamic
terrain is currently not implemented in virtual battlefield simulators such as SIMNET and
NPSNET, and as a result there is a lack of needed realism to the battlefield. This work adds
the dynamic features: berms, craters and bridges into NPSNET and increases the realism of
the simulator dramatically. Vehicles in the simulation realistically traverse the features,
tilting and rolling as they should on bumpy terrain. This work was accomplished using C++
and object-oriented programming, adding tremendous flexibility and growth potential to
the new terrain and its features, as well as easier maintenance for later users.
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