A computer war game for determining the cost effectiveness of active sonobuoys.
Harvey, Robert Frank
Tiedeman, John A.
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In order to evaluate the relative effectiveness of different active non-directional sonobuoys, a computer war game is developed. One submarine, employing one evasion tactic, is opposed by one helicopter, using five prosecution tactics. The tactic of the helicopter prior to the initial detection of the submarine is seen to be critical, and this simulation aids in determining an optimum tactic. A cost-effectiveness model to use data from this simulation is developed. An example, using hypothetical but realistic data, is presented to illustrate methods of determining the cost-effectiveness of each sonobuoy type when used with its optimum tactic.
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