Meaningful real-time graphics workstation performance measurements

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Authors
Zyda, Michael J.
Fichten, Mark Alan
Jennings, David Howard
Subjects
Advisors
Date of Issue
1988-11
Date
Publisher
Monterey, California. Naval Postgraduate School
Language
eng
Abstract
This document describes how graphics workstation performance is currently measured and how performance should be measured in the future. Four levels of graphics system performance measurements are low-level primitives (points and Lines), pictures (collections of points and lines), systems (collections of pictures), and applications (collections of systems). The different techniques for measuring performance vary widely depending on the hardware manufacturer, the software programmer, or the article author. This paper discusses performance. measurements of real-time graphics application with emphasis on expressing the measurements in common terms
3D Visual simulation systems, graphics workstation performance measurements.
Type
Technical Report
Description
Series/Report No
Department
Computer Science
Identifiers
NPS Report Number
NPS52-89-004
Sponsors
prepared in conjunction with research conducted for the United States Army Combat Developments Experimentation Center, the Naval Ocean Systems Center, and the Naval Underwater Systems Center. The work was funded by the Naval Postgraduate School and the United States Army Combat Developments Experimentation Center
Funder
Format
Citation
Distribution Statement
Approved for public release; distribution is unlimited.
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
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