Meaningful real-time graphics workstation performance measurements
Author
Zyda, Michael J.
Fichten, Mark Alan
Jennings, David Howard
Date
1988-11Metadata
Show full item recordAbstract
This document describes how graphics workstation performance is currently measured and how performance should be measured in the future. Four levels of graphics system performance measurements are low-level primitives (points and Lines), pictures (collections of points and lines), systems (collections of pictures), and applications (collections of systems). The different techniques for measuring performance vary widely depending on the hardware manufacturer, the software programmer, or the article author. This paper discusses performance. measurements of real-time graphics application with emphasis on expressing the measurements in common terms 3D Visual simulation systems, graphics workstation
performance measurements.
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.NPS Report Number
NPS52-89-004Related items
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