Show simple item record

dc.contributor.advisorCapps, Michael
dc.contributor.advisorZyda, Michael
dc.contributor.authorDeBrine, Jeffrey D.
dc.contributor.authorMorrow, Donald E.
dc.date.accessioned2013-01-23T22:04:51Z
dc.date.available2013-01-23T22:04:51Z
dc.date.issued2000-09
dc.identifier.urihttps://hdl.handle.net/10945/26726
dc.description.abstractVirtual environments have achieved widespread use in the military in applications such as theater planning, training, and architectural walkthroughs. These applications are generally expensive and inflexible in design and implementation. Re-purposing these applications to meet the dynamic modeling and simulation needs of the military can be awkward or impossible. Video games are designed to be both technologically advanced and flexible in design. We evaluated current games and modified Quake 3 Arena(Q3A) to serve as both an architectural walkthrough and a primitive team trainer. To accomplish this, we incorporated a real Naval Postgraduate School building into Q3A. We also modified the game's source code, characters and their behaviors, weapons models and characteristics, and overall game play. By re-purposing commercial entertainment software, we have produced a viable military virtual environment application that is less expensive yet arguably as engaging as current computer- based options. This application was created in approximately 300 man-hours with a cost of $6780 (including hardware); far less than the development time and cost of similar military virtual environment applications. Game evaluations included in this thesis facilitate and inform similar modification efforts by highlighting entertainment technology available in the year 2000 game marketen_US
dc.description.urihttp://archive.org/details/repurposingcomme1094526726
dc.format.extentxviii, 127 p.;28 cm.en_US
dc.language.isoen_US
dc.publisherMonterey, California. Naval Postgraduate Schoolen_US
dc.titleRe-purposing commercial entertainment software for military useen_US
dc.typeThesisen_US
dc.contributor.schoolNaval Postgraduate School (U.S.)
dc.contributor.departmentModeling, Virtual Environments and Simulation [MOVES]
dc.subject.authorModeling and Simulation, Software Re-Purposing, Video Games, Entertainment Technology, Architectural Walkthrough, Game Modificationen_US
dc.description.serviceLieutenant, United States Navyen_US
etd.thesisdegree.nameM.S. in Modeling, Virtual Environments and Simulation [MOVES]en_US
etd.thesisdegree.levelMastersen_US
etd.thesisdegree.disciplineModeling, Virtual Environments, and Simulation Institute (MOVES)en_US
etd.thesisdegree.grantorNaval Postgraduate Schoolen_US
dc.description.distributionstatementApproved for public release; distribution is unlimited.


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record